A news post announcing Aven Colony joining the Team17 game label.
Hello, comrades! For those of you that aren’t aware, I’ve recently taken over as Editor-in-Chief of Indie Haven, a site I’ve been writing at for over a year now. This means that a large focus of my time has been getting the site reorganised. With this, I’ve been thinking a lot about the content I produce there, and the content I produce here.
The main content of jaffameister.com revolves around mashing Communism into various video games until I can write about how it makes sense. I also, however, occasionally publish news, release round-ups, and previews. With the plans I have over at Indie Haven, this is content I also look to host there.
As such, I’ve decided to keep jaffameister.com as a site for my Commie-themed features, and all news, previews, and round-ups will appear on Indie Haven. This content will be better suited over there, and it’s also content that never goes down as well as my Communist features here, so it’s a decision I feel shouldn’t affect too many people at all.
If you’re a fan of the work I put out here, thanks for sticking with me while I figure everything out over at Indie Haven. Expect some new features here, and if you go over to Indie Haven, then I’ll be posting regular content along with my fantastic team!
Crash Force, a multiplayer arena shooter with RPG elements in which players pilot tank-like hovercrafts and battle, has announced it’s release in April 2017, with availability through Early Access tomorrow.
Now, I’m not usually a fan of multiplayer arenas. The only ones that have any real appeal to me tend to be either quite niche, story-driven, or they just… feel fun to play. They’re also more often than not first-person shooters. Overwatch, Hawken, and Counter Strike: Global Offensive (though far less frequently do I find myself playing that) are to name a few. Crash Force isn’t my typical cup of tea, so to speak. But Cyprus-based developers Ascanio Entertainment have made a game that I certainly wouldn’t mind trying out.
Players are given a selection of hovercraft models to choose from, each tied to three distinct factions with their own attributes. These models then each have their own unique abilities, and can be upgraded through attack, defence, and utility buffs. The Early Access launch will include four hovercrafts to choose from, while nine will be available in the full release. George Tziazas, co-founder of Ascanio Entertainment, said: “Players will immerse themselves in expansive customization options, tailoring their design and abilities to perfectly suit their play style.”
There’ll be four basic game modes that look to be pretty standard for this genre: Team Showdown (Resembling Team Deathmatch modes in other games), Capture the Flag, Control the Nest (likely a take on objective control or King of the Hill) and One Man Wolfpack (which is assumed to be a standard Deathmatch mode). The first three will have 3v3, 4v4, 5v5, and 6v6 variants, with One Man Wolfpack allowing between 6 and 12 players.
The full release will be available on PC and Xbox One, and the Early Access version will be (funnily enough) exclusive to PC, with a $29.99 price tag. If you want to check the game out, there’s more information on the official website.
Steam Link || $29.99 (Other Region Prices TBC)
Constructor, a construction and management sim with humorous undertones originally released in 1997 for MS-DOS, has been confirmed as a day one launch title for the Nintendo Switch, with a UK release date of 3rd March.
The announcement marks the 20th anniversary of the game, which is also set for re-release on PS4, Xbox One and Steam on 28th February. In a press release from Decibel PR, CEO of System 3 Mark Cale said: “The drive and ambition to bring products to the world’s most dynamic gaming systems has stood System 3 in good stead over it’s 35-year existence. The Nintendo Switch is the latest example of hardware allowing us to bring our unique vision to the market.”
With it’s Switch release, Constructor will support wireless play, with up to four players able to compete against each other in various challenges. System 3 highlight the Switch’s portability as a major element of the re-release: “Caught short and need to lay some pipe during Constructor? Undock your Nintendo Switch™, take your place on the porcelain throne, and continue building your empire in uninterrupted comfort. Just remember to flush.”
Constructor is one of a few third-party announcements for the Switch that leaves us hopeful for quite an extensive library for the upcoming console. Such games include Triple-A games like Sonic Mania, The Elder Scrolls V: Skyrim, and Dragon Ball Xenoverse 2, as well as some popular indies including Yooka-Laylee, The Binding of Isaac: Afterbirth, and Shovel Knight.
It’s nice to see some veterans of the games development keeping up to date with where the industry is today. I’ve never had the chance to try out Constructor, but this new release on current platforms gives me all the more reason to try it out.
Yesterday, Omni Systems released some really funky concept art for Neopolis, an upcoming Cyberpunk RTS scheduled for release on Playstation 4 and PC in 2017.
The concept art looks colourful, gaudy, and exciting, with cited inspirations from old hip-hop crews, Ghost in the Shell, Akira, Blade Runner, and the gangs from The Warriors. This aesthetic will aid in the telling of a story in which gangs and crews wage battle in a globally-televised game of e-combat.
Omni Systems claim “a non-traditional approach to strategy gameplay,” taking elements like tech tree exploration, base-building, unit construction and resource gathering, stating that they will pre-integrate the features into the neon city in which the game is set.
Rudolf Kremers, the director of Omni Systems, has had quite a prolific background, working on Hitchhiker’s Guide to the Galaxy, Deadlight, and Harry Potter and the Goblet of Fire, as well as receiving a BAFTA nomination for Eufloria, his first release as an independent developer.
Prior to seeing this unveiled concept art, I hadn’t actually heard of Neopolis, but I’m definitely keeping a close eye on the game now, as I don’t think I’ve ever seen anything else with such a distinct and funky aesthetic.
Mode 7 Games have released a trailer for their upcoming tactical turn-based strategy game, Frozen Synapse 2, that unveils a handful of additional units and a new game mode called ‘One Turn.’
The reveal comes along with an announcement that the game will be delayed until 2017 in order to make improvements.
‘One Turn,’ the newly-announced game mode, allows two players pitted against each other one turn in their combat. These single turns can then be taken and tried against the turns of every other player that has also engaged in ‘One Turn’ mode. This, along with every multiplayer mode in the first Frozen Synapse will be in the sequel, with more to come.
The sequel is quite a significant evolution, taking place in a procedurally-generated mega-city, Tactical encounters, that which comprised the bulk of the first Frozen Synapse, can occur in any building and any location in the game.
Another newly added mechanic is the ability to customize your squads with different units, of which those unveiled are but a few, each with unique abilities and characteristics.
I was quite a fan of the first Frozen Synapse, and have spoken with Managing Director of Mode 7, Paul Kilduff-Taylor, in an interview that briefly discussed his and co-Director Ian Hardingham’s hopes for the sequel, so I’ll definitely be sharing my thoughts upon the official release.
According to an insider source at Sony, a standalone DLC for Uncharted 4: A Thief’s End will be revealed and playable at Playstation Experience this December.
The DLC will revolve around the adventures of Samuel, the brother of Uncharted series protagonist Nathan Drake, and Sully, a long-time cast member of the franchise. The reveal will consist of a gameplay segment, followed by a medley of cutscene footage, and concluding with the name of the DLC.
The DLC is standalone, and as such is playable without needing to own the original game, and will tell a self-contained story, with Nathan Drake himself present to hand the reigns of adventuring over to his sibling. It has also been disclosed that Nathan’s daughter will not be present in the DL.
Both Nolan North and Troy Baker are reprising their roles for the standalone, which is reportedly longer than The Last of Us‘ critically-acclaimed DLC Left Behind, and it is internally projected for release in the first quarter of 2017.
The plan was to also talk about Uncharted 4: Survival here, but Sony seemingly wanted to get out ahead of us on that one. Might be because we tweeted we were planning to leak DLC today? Who knows.
UPDATE: It seems that sources were incorrect, and that the DLC, while standalone and single-player, it rather follows main character Chloe and Nadine after the events of Uncharted 4.