I managed to nab an interview with Thomas “TomSka” Ridgewell after a brief meeting at MCM Expo in May of 2016, and we discussed the successes of his licensed game, KatataK, and his moves to diversify the cast.
I want to EGX Rezzed 2016 on behalf of Indie Haven. Here’s part two of my overview of the event!
I want to EGX Rezzed 2016 on behalf of Indie Haven. Here’s part one of my overview of the event!
At EGX Rezzed 2016, I sat down and had a rather lovely chat with Mode 7 and SMAC Games about Frozen Synapse 2, as well as the new publishing relationship that Mode 7 had with SMAC Games’ upcoming Tokyo 42.
In this piece, I explored the reasons why people were, at the time, angry at No Man’s Sky, and why they should have been angry for very different reasons.
This was my first piece on Indie Haven, where I explore the reasons behind why I still hadn’t uninstalled Undertale from my laptop, and the ways in which the game affected me emotionally.
My first ever freelance piece, commissioned by Laura Kate Dale for her personal website, wherein I explore the uncanny valley phenomenon and how butts in video games are its exception.