Review – AdVenture Communist
AdVenture Communist is merely a tool of Capitalization masquerading poorly as “the world’s greatest communism simulator!” and it makes my red blood boil.
AdVenture Communist is the sequel to Hyper Hippo Games’ AdVenture Capitalist, which I made my thoughts about very clear in my feature on Capitalist propaganda video games.
And while on its surface, this sequel might seem to be more my sort of thing (and initially piqued my interest) I’m here to tell you otherwise: AdVenture Communist makes me angry. Why? Because its thin veneer of Communist themes is nothing but a sham. Allow me to explain.
AdVenture Communist is relatively simple in regards to its mechanics: it’s a clicker game with resource management, where you maintain the production of five different state resources: potatoes, land, ore, weapons, and medicine. You do this by clicking, with each click creating one of that resource, and filling up an upgrade bar that you can redeem after a certain value has been reached to increase the multiplier of resources-per-click.
You eventually work your way up to using these resources, as well as another base resource called Comrades, representing the number of general workers that you have available, to purchase specialized workers that obtain those resources automatically without you needing to click. On top of this, you can use Scientists, a sort of currency (we’ll get onto that) that you use to expand the technology that you have available to maximize your clicks: improved base multiplier buttons for your resources, temporary mega-boosts to resources-per-click for a limited time, and even automatic clickers.
This all then feeds into resource expansions, that give you more of the expansion preceding it, which give you more than the expansion preceding it, and so on. For instance, you buy Communes to give you more farmers, Collectives to give you more Communes, Plantations to give you more Collectives… you get the jist. You also get one mega-expansion that you can claim every six hours real-time to gain a Scientist.
Notice anything familiar? Understandable: AdVenture Communist is effectively a restructured re-skin of AdVenture Capitalist. There are a few minor differences, but we largely see the same elements: resources replace investments, expansions replace managers, and so on. And if it wasn’t enough that AdVenture Communist is a Capitalist propaganda video game wearing a budenovka and a hammer-sickle shirt, the game also comes with its own set of problems.
Many of them are quite small but come at the expense of attempted improvements, like being able to hold down the mouse button to produce resources, but not to produce specialized workers, which seems like quite an RSI-inducing oversight. Others are quite inherent in the game’s mechanics, like alleged bugs poor multiplier balancing late-game. But worst of all?
Like its predecessor, AdVenture Communist has pay-to-win microtransactions.
Remember those Scientists we talked about? The resource that lets you purchase quite significant progression boosters? Well, if you go to the shop in-game, you can buy them. With quantities and prices ranging from sixty Scientists for $1.99, to twenty thousand scientists for $99.99.
This fucking clicker game gives you the option of spending a hundred dollars in one go on upgrades that relieve you of the need to click on things. It was already present and absurd in AdVenture Capitalist, but in a game that claims to be “the world’s greatest communism simulator,” and the “most glorious game ever,” it becomes an especially evident farce.
AdVenture Communist is nothing but an attempt by the Bourgeoisie Hyper Hippo Games to capitalize off of the glorious aesthetics and themes of Communism, and it does so with such gall and blatancy that I need to listen to Laborwave to calm down from the anger.
[DISCLAIMER: ANY NONSENSICAL CONNECTIONS MADE BETWEEN VIDEO GAMES AND COMMUNIST THEMES, ZEALOUS AND SELF-RIGHTEOUS DICTATOR-ESQUE BEHAVIORS, AND PERCEIVED SUPPORT AND/OR APOLOGISM OF OPPRESSIVE REGIMES LIKE THE SOVIET UNION ARE PURELY INSTANCES OF SELF-SATIRE AS A MEANS OF COMICAL INTROSPECTION, AND IN SOME CASES HAVE NO BASIS IN TRUTH OR PERSONAL BELIEF.]